














My Pick:

To me, this pick is b/w the capsule and the stinger. I could have taken the sorcerer and tried to force W/U aggro, but I wanted the removal. I like esper, and I haven't had much success with the pinger recently, so I went with the capsule.
Pack 1 pick 2:














My Pick:

had I taken the stinger, I would have gone with the thrinax here. Again, I like esper and the synergy b/w the Gargoyle and the Capsule is great (it ended up winning me a couple of games). Starting of stinger, thrinax is nothing to sneeze at, either. Looks like someone rare-drafted this pack.
Pack 1 pick 3:













My Pick:

I was tempted by the Grixis charm, but I decided to stick to esper and go for the synergy.
Pack 1 pick 4:












My Pick:

Yes, I just skipped out on a bunch of good Red, but I figured I might be able to splash for it, and there's not much else that's exciting in the pack. The capsule's good for the mirror, but having spray ends up winning me a game.
Pack 1 pick 5:











My Pick:

Pack 1 pick 6:










My Pick:

I was tempted by the dragger and the obelisk, given my pick of the spray, but I went for a guy who can end up being a bomb. The fiend never really did anything for me, but it was nice having a potentially big guy.
Pack 1 pick 7:









My Pick:

I was tempted by the splinters here, but I thought that I wouldn't want to sac any of my guys. I never used the guide, though I'm glad I didn't face him. Splinters is probably the better pick, though panorama would be good. glaze fiend can be ok with thopter foundry and a lot of artifacts, which is where I'm headed.
Pack 1 pick 8:








My Pick:

Gift!
Pack 1 pick 9:







My Pick:

Ok, Esper's definitely open it seems.
Pack 1 pick 10:






My Pick:

I hate drafted this guy b/c a 5-7 reach is a beast for me to face
Pack 1 pick 11:





My Pick:

artifact, can help for spray. Last relevant ALA card.
Pack 1 pick 12:
My Pick:

Pack 1 pick 13:
My Pick:

Pack 1 pick 14:
My Pick:

Pack 2 pick 1:















My Pick:

I was thinking about the wall of reverance for defense, but I wanted to focus on artifact dudes, and mechanic is great CA.
Pack 2 pick 2:














My Pick:

I thought about dark temper for a bit, but strix was the right pick.
Pack 2 pick 3:













My Pick:

I thought the strider could be brutal, but Strix was probably better in my deck. Strider made it, but didn't do me much good.
Pack 2 pick 4:












My Pick:

I don't really like darklit gargoyle if I'm not aggro, and I wanted some SB defense.
Pack 2 pick 5:











My Pick:

very late dark temper, but I went with the on-color removal.
Pack 2 pick 6:










My Pick:

Pack 2 pick 7:









My Pick:

Pack 2 pick 8:








My Pick:

I wanted more fixing, and I really like having the counterspell late-game. Turns out to be very relevant.
Pack 2 pick 9:







My Pick:

Gift!
Pack 2 pick 10:






My Pick:

Raredraft. Kathari could have been a problem I guess...
Pack 2 pick 11:





My Pick:

Another artifact.
Pack 2 pick 12:




My Pick:

Pack 2 pick 13:



My Pick:

hatedraft.
Pack 2 pick 14:


My Pick:

Actually ends up to be very relevant by winning me a rough game.
Pack 3 pick 1:















My Pick:

Soul manipulation might have been the pick here. I wish it was a stormblade, but the sureblade is still pretty good. 3/2 first striker is good...
Pack 3 pick 2:














My Pick:

Soul Manipulation again, and can be a blow-out, but thopter foundry is the nuts in my deck.
Pack 3 pick 3:













My Pick:

hulk can be REALLY good, but I needed the fixing and it's an artifact.
Pack 3 pick 4:












My Pick:

Sweet! Soul Manipulation is VERY good.
Pack 3 pick 5:











My Pick:

I thought about Thresher vs Abomination, but the amplify ability of the thresher is really relevant, especially with how many artifacts I have already. Can easlly be a rhox brute.
Pack 3 pick 6:










My Pick:

thresher #2 is sweet, though I thought about Trooper. The synnergy outweighed the efficient flier.
Pack 3 pick 7:









My Pick:

Thought about the fixing with the zombies, but the page is another artifact and can build serious value over time.
Pack 3 pick 8:








My Pick:

Thresher #3, hell yeah. I thought about the counterspell and the trooper, but another artifact dude is great.
Pack 3 pick 9:







My Pick:

Nothing I want, so take the big dude.
Pack 3 pick 10:






My Pick:

It's been said before, but ARB is very powerful. I often build my decks around reborn. Another artifact for foundry and thresher
Pack 3 pick 11:





My Pick:

I like the drake, but I should have hate-drafted the minotaur or taken the rannet for potentially searching up a mountain for magma spray
Pack 3 pick 12:




My Pick:

Maybe should have hate-drafted ogre instead?
Pack 3 pick 13:
nothing else relevant
Deck:
Executioner's Capsule
Wretched Banquet
Unsummon
Courier's Capsule
Bant Sureblade
Thopter Foundry
Tidehollow Strix
Sedraxis Alchemist
Parasitic Strix
Infest
Mistvien Borderpost
Soul Manipulation
Esper Sojourners
Faerie Mechanist
Sanctum Gargoyle
3 Arsenal Thresher
Etherought Page
Sludge Strider
Gleam of Resistance
Vectis Agents
Traumatic Visions
Tar Fiend
1 Esper Panorama
6 Island 5 Swamp 4 Plains
R1G1, Esper:
I mulligan to 6 and keep thresher, alchemist, foundry, plainsx2, panorama. He drops a t2 vedalken outlander while I draw plains, swamp and crack my panoram for island. He bashes while I wait to drop my thresher as a 4/4. He has the esper-domain up, so I might get countered, but it's worth the wait. He drops transmuter which could be problematic. I alchemist it back to his hand, drop the foundry and bash, 16-16. I draw strix, swing and he trades his outlander for the alchemist, and drop the strix, 18-10. He drops glassdust hulk, and I twich the transmuter at EOT, drawing executioners capsule and page. I capsule the transmuter, then bash. He makes a bad play, chumping with the hulk. He drags my strix, I make a thoper, and he drops fatestitcher, but it won't matter. I drop the page, hit with a thopter and he dies two turns later.
R1G2:
I keep swamp, island, tidehollow, couriers, parasitic, thresher and banquet. We both play island, swamp, and I drop tidehollow. He completes the 'tron, I play parasitic into his soul manipulation and bash. I play more swamps and islands, drop a 4/4 thresher revealing my courier's capsule and the thopter foundry I drew. He plays 4/4 Garoyle. Knowing I had banquet I matched his 4/4 in case he dropped my strix and would swing. I also expected another smaller dude from him so I left the strix back to deathtouch. He dropped yoke of the damned on my thresher and Zealous Persecutioned my strix, killing my team. I had card draw, so I didn't mind, and took the 5. I draw and play a swamp, kill his dude, and drop the foundry. I probably should have played the capsule. He plays hulk, I draw and play my panorama, play the capsule, sac and draw plains and soul manipulation. He plays vectis silencers(really?) bashes me down to 11 and I search out a plains. I draw infest and wait on the manipulation. He attacks only with the silencers, I guess playing around a non-existant resounding silence? At this point, I would have chumped, but I'm not sure it would have mattered. I counter his screecher and return the parasitic strix. I draw mechanist which hits gargoyle (i'm a luckbox) and I play the strix, 16-12. He plays outlander, unearths the screecher and I block with strix, sac-ing to foundry, 16-9. In M10, this wouldn't matter anyway since the screecher was un-earthed and I didn't need to damage it. I draw traumatic visions, fly in for 3, play gargoyle getting back the capsule, play it and leave agony warp mana open (bluffing, but it didn't matter). He attacks with the hulk and the silencer, I take 4 and pop the capsule drawing sureblade and island, 13-4. I fly in for 5, drop the sure blade and pass with traumatic mana open. I twitch the hulk, he drags down the sure blade and he bashes me to 2. I draw banquet, kill the silencer and fly in with a thopter. My plan is to block and sac, gaining life, and to counter any artifacts that make the hulk unblockable. EOT he soul manipulations up the tower gargoyle, and I let that resolve so I can counter the gargoyle. I could've countered the manipulation, leaving me open to his next artifact, but he only had 6 mana and 2 cards, so I figured that countering the 4 mana gargoyle would leave him without options. He plays an Island, I counter the gargoyle and he passes the turn without attacking. I draw thresher, fly in for 3 to setup lethal, 4-2. With the thresher out, I have 3 artifacts to sac to the foundry so I can sac up past unblockable hulk damage and have 4 thopters to kill with. His turn he tries to wretched banquet my Gargoyle and I get jedi mind-tricked into sac'ing it to foundry, 4-3. He plays etherium abomination, swings with the hulk and I sac thresher and mechanist, 4-1. He concedes.
2-0, 1-0
R2G1, Bant:
I win the die roll, keep panorama, island, both capsules, foundry, parasitic and Sojurners. My opponent mulls to 5, and I waste some early turns while he stumbles on mana. I go island, panorama, draw gleam, crack panorama for Swamp...facepalm. then i cast courier's capsule when i draw page. If I was going to go the capsule route, I should've played it turn 2. If I was going fixing, I should've panorama'd for plains, then gleamed for swamp... I drop executioner's capsule, foundry while he stormcaller boons into sigiled paladin. I play the strix, he plays rhox bodyguard, I draw sureblade and visions off the courier's, then I capsule the paladin in his next attack. He drops knight of the skyward eye, I draw gargoyle and regrow the capsule. I block his skyward eye with the gargoyle to eat up his mana, sac for a thopter. I pop the capsule killing the knight and leave mana open for either land cycling and sacing or tapping with sojurner. I stupidly forget to tap, take 6 from exalted, land cycle for island and it's 14-7. I draw thresher, fly over and drop a 4/4 thresher. I remember to twitch the rhox next combat into land, he leaves a bunch of mana open. I swing into it, expecting a cycled silence, which I got and I make two more thopters, 10-9. I play sureblade and page. I chump the rhox, and he has one card in hand and infi mana. I use page's draw ability, get soul manipulation, swing with a thopter and sureblade. He uses boon to throw sighted-caste sorcerer into the token, 9-7. He swings, I bet that he doesn't have 2 pump spells and take 4. He plays vagrant plowbeasts, which I manipulate into sanctum gargoyle, filter an island into wretched, swing, drop sanctum getting executioner for his lone rhox. Then I get the concession.
This game shouldn't have been this much work. I misplayed the first few turns and nearly blew a mull to 5. Meanwhile, soul manipulation with sanctum gargoyle is just sick.
R2G2:
I mull a 4 lander that can't cast any spells into a 1 lander into islandx2,plains,vectis agents, tar fiend. I'm not excited about this hand, but 4 is not going to be better, and I need to trust my deck. Thankfully he spends the first few turns cycling, land cycling and fixing while I draw a swamp and a sedraxis alchemist. His first play is Aerie Mystics, I play Vectis Agents and draw infest. He plays waveskimmer, bashes for 4, I draw manipulation and alchemist the mystics and bash for 4. He plays boon, fizzles on lapse of certainty (woot) bashes with the aven for 3. I draw a land, play tar fiend which he lapses. He plays mystics, i re-draw fiend. I swing with both dudes hoping to make some trades. He blocks the alchemist with the mystics and I infest his mystics to death after hitting for 4, 13-6. He's now on a clock with the agents (!) and I have manipulation mana up to get back the alchemist. I counter his sigiled paladin and get alchemist back. Then he plays bodyguard (he sniffed the counter... well done) and hits for 4 9-9. I can't bounce the bodyguard back b/c of the life gain. I draw traumatic visions, swing for 4 (he doesn't block), alchemist back the aven. He replays the aven, hits for 4, 5-5. I draw sludge strider, don't play it b/c of the stormcaller's boon, swing for 4, but he doesn't block.... WTF? I think he forgets agents can be unblockable. He plays nothing on his turn, doesn't attack and I ublockable my way into the finals.
4-0, 2-0
R3G1, 5C Aggro:
I win the roll but mull 6 land into 1 land into crap. My first play is sludge strider to his nyxathid and I don't really do anything useful while he beats with randoms. Kederekt Parasite, Vithian Stinger, Messenger Falcons, Igneous Pouncer. I spend so much time worrying about nyxathid and my wretched banquet math. I should have just played dudes and played off the strider's lifegain. It may not have mattered as I drew lands.
R3G2:
I side in a mountain, obelisk of Naya and magma spray for an island (infest made me want to keep swamps and he had lots of small guys) unsummon and something else... I keep borderpost, spray, thresher, page, islandx2, plains, on the theory of playing at least a 4/4 thresher then page for CA. I play post, draw sojurners, play plains, draw another thresher while villian plays lands and a rockslide elemental. I draw alchemist and drop a Juzam. He bonesplinters the thresher, I drop #2 at 4/4 and draw soul manipulation. He plays Nyxathid, I draw strider, swing, waiting to soul manip. He plays nothing, swings for one, and I draw Mechanist to kill the nyxathid. I swing for 4. He plays land, and I'm content with my hand of page, sojurner, alchemist, spray, soul manipulation, sludge strider and mechanist. I draw and play a mountain, swing for 4, and pass. He gets domain, plays enlisted worm into dragonsoul knight. I soul manipulation the wurm, spray the night, get back thresher. I drop a 7/7 thresher, and drop him to 4. He plays a pridemage and thrinax and passes. I alchemist the pridemage, he sacs to kill the 7/7 and I sojourner the thrinax for the win.
G3: I keep swampx2,panorama,banquet,visions,spray,thresher on the draw. We both go on the panorama plan while I draw another thresher and executioners capsule. He drops a surpise hellspark elemental. I visions up a monuntain for spray. He drops a forest and a dragger, putting him one away from domain. I banquet the dragger, and pass. He unearths me down to 11. I don't spray here because RFG'ing the elemental doesn't get me much... philosophy of fire. I drop a juzam with spray mana open and I'm immediately rewarded by spraying his igneous pouncer. I swing for 5, drop a 4/4 thresher and an executioners capsule. Villian enlisted wurms into messenger falcons... must be nice. I play island, capsule the wurm, swing for 9, mechanist into Gargoyle again... Ok, I'm a lucksack, too. This earns a concession.
6-1, 3-0.
Hooray for the win. Capsules, Gargoyles and Threshers masquerading as Juzam Djinn was pretty excellent. Overall this went very well. I get a QP, my packs back and I'm ready for another draft.
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