














My Pick:

Hell's Thunder is tempting, but ultimately oblivion ring is way more flexible and powerful.
Pack 1 pick 2:














My Pick:

A lot of good stuff here, but the spike fits in anywhere and can be really devestating. Stinger vs. capsule I considered as I did last time, though with my first pick I prefer Esper to Naya. If I can find a pinger, the spike becomes crazy good.
Pack 1 pick 3:













My Pick:

Passing a Third tri-land will make 5 color harder. I thought about Thoctar vs. Knight, but I rather have the always 5/4 versus the 2-drop. Now I'm looking for W/G/r, probably aggro. With the spike and a fast start I can sneak some big damage in.
Pack 1 pick 4:












My Pick:

This was a mistake. I normally like the sorcerer better b/c I like W/U aggro better than W/G, but with the Thoctar I really should have taken the steward.
Pack 1 pick 5:











My Pick:

Here's where I go W/G aggro vs R/G. I passed a pinger and I'm not seeing any burn, and this is the second Knight I've been passed. This leads me to think W/G aggro is open, whereas Red is getting drafted ahead of me somewhere.
Pack 1 pick 6:










My Pick:

I thought about this pick longer than I should have. I really like having disenchant effects, but the ambusher can be removal and a free beater. Very relevant pick.
Pack 1 pick 7:









My Pick:

Easy.
Pack 1 pick 8:








My Pick:

If I'm going aggro I want the pump, and the ARB and CON green fat outclasses the Mosstodon. Colossal might is awesome pump in ARB, but I'm sticking with the W/G plan, and rather pick up beef later than pump. I rather have 4 toughness fat with decent pump vs 3 toughness fat to get 2-1'd with.
Pack 1 pick 9:







My Pick:

Easy pick.
Pack 1 pick 10:






My Pick:

Not flashy, but it'll do the trick.
Pack 1 pick 11:





My Pick:

nothing here for me, so I take the blocker. Not much else relevant in the rest of the pack.
Pack 1 pick 12:




My Pick:



Pack 2 pick 1:















My Pick:

Without panoramas the knight really isn't that exciting, and I rather have the flier for the spike.
Pack 2 pick 2:














My Pick:

I thought about sphere, but it's not something I want to play turn 2. 3 toughness fat is not great, and the blood tryant will completely wreck me if it lands. I could probably have had a very powerful 5 color deck if I picked the lands higher, looking back.
Pack 2 pick 3:













My Pick:

Not excited about the Rioters in my deck... a lot of the time they'll be a grey ogre. Hunt Pride is probably the better pick here.
Pack 2 pick 4:












My Pick:

Exactly what I wanted. Evasive 2 drop for the spike. Not great with the stinger I passed, but I need LOTS of 2 drops to make W/G work.
Pack 2 pick 5:











My Pick:

Very late sphere, and I don't have much CA or fixing right now. Might of Alara will usually be for 2. Having already passed one might, I was not expecting a third, so maybe this should have been the might. I had two resounding roars already as well.
Pack 2 pick 6:










My Pick:

ignite disorder completely wrecks me, and I'm already splashing red. A third might of alara taunts me, but I'm happy with the pick.
Pack 2 pick 7:









My Pick:

I just spoke up about 2 drops, but Meditant has a big butt and gives me a card. I'll take it.
Pack 2 pick 8:








My Pick:

really late for a 3cost flier. I'll happily add it to my pile.
Pack 2 pick 9:







My Pick:

not something I want to face.
Pack 2 pick 10:






My Pick:

Another guy I don't want to face.
Pack 2 pick 11:





My Pick:

meh
Pack 2 pick 12:




My Pick:

Wow. I'll take it.
Pack 2 pick 13:



My Pick:

I absolutely love frame against esper. Great 13th pick.
Pack 2 pick 14:


Pack 3 pick 1:















My Pick:

A great 2 drop I sorely needed. I rather get the less good pump in the early packs so I can prioritize ARB's SICk dudes.
Pack 3 pick 2:














My Pick:

Hello broken card. Between this and the Spike any 2 drop should be a beating.
Pack 3 pick 3:













My Pick:

Easy pick.
Pack 3 pick 4:












My Pick:

Ugh. This isn't great. I take the sigil for cycling.
Pack 3 pick 5:











My Pick:

I get a little overconfident in the strength of my 2 drops and take the borderpost I don't *really* need.
Pack 3 pick 6:










My Pick:

This is the quality beef I was talking about.
Pack 3 pick 7:









My Pick:

Maybe should've hated the counterspell or the Thresher.
Pack 3 pick 8:








My Pick:

A mistake here. I really don't have that many gold cards and while the behemoth isn't great, he's big and in color. I was considering it as a way to regrow sledge if it got destroyed, but it didn't even make my deck.
Pack 3 pick 9:







My Pick:

I'm not really interested in the Sojurners, and card advantge is rare in W/G so I take the sunlight. The problem is that it's very swingy, capable of hitting 90% of my deck.
Pack 3 pick 10:






My Pick:

not much here, and I take the hill giant+
Pack 3 pick 11:





My Pick:

Way to fix for a mountain and I was flirting with the idea of splashing for the tyrant before I figure out splashing two colors and fixers for one card is a 3-card nonbo. I might as well have put in an additional mountain instead of the pouncer, although deck shrink is kind-of okay.
Pack 3 pick 12:




My Pick:

nothing great here, so I take the cascade away from someone.
Pack 3 pick 13:



My Pick:

again, still thinking of 'splashing' five color and a way to get an island, but he's really just worse than a plains.
nothing else relevant.
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Deck:
Armillary Sphere
Aven Squire
2 Aven trailblazer
Bant Sureblade
Behemoth Sledge
Cylian Elf
Excommunicate
Gorger Wurm
Igneous Pouncer. Should have just been a captured sunlight. I was thinking that it could shrink my deck. I'm an idiot.
Knight of the Skyward Eye
Leonin Armorguard
Matca Rioters
Might of Alara
Oblivion Ring
Qasali Ambusher
Qasali Pridemage
Quietus Spike
2 Resounding Roar
Rhox Meditant
Sighted-Caste Sorcerer
Sigil of the Nayan Gods
Wildfield Borderpost
Woolly Thoctar
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